A few articles has been published about game design and art. You can find all of them here:
An intro to low-poly and flat design (Amazon)
How to create and improve basic art (Amazon)
Drawing particle effect sprites (Amazon)
How to draw PBR materials by hand (Amazon)
How to improve the UI of your game (Amazon)
Internally known as 'Origami' the engine would position and rotate flat sprites into a 3D environment. This results in a basic 3D engine that allowed for a wide variety of games. Prototypes were made for a first person shooter, an open world simulation (see screenshot) and a racing game.
The technology was used in Cyroad.
To improve workflow with creative software we've created various plug-ins. The Adobe Animate plug-ins are made available for download below.
count.jsfl (Displays number of selected objects)
grid.jsfl (Arrange on grid)
random.jsfl (Randomly moves vector edges)
sharp.jsfl (Sharpen each vector edge)
simplify.jsfl (Removes half of vector edges)
size.jsfl (Change size/position of object to pixel perfect)
sceneWindow.cs (Quickly switch between scenes in your project)plugin_adobeanimate.zip (2.38 kB)