Importing and using tilemaps

Tiled

Instructions

  • Select: File 🠞 New 🠞 New Tileset...
  • Select the tilemap image file
  • Find the tile width, height and spacing values in the included tilemap.txt file

Construct

Instructions

  • Right click 🠞 Insert New Object
  • Select the "Tilemap" component
  • Click the folder icon and select the tilemap image file, then close the dialog
  • Select the tilemap object
  • Copy the tile width, height and spacing values (X and Y are the same) in the included tilemap.txt file

Unity

Instructions

  • Add the tilemap image to your project
  • Select the image, and select "Sprite (2D and UI)" as texture type
  • Set sprite mode to "Multiple" and click the "Sprite Editor" button
  • On the top of the new dialog click "Slice" and select "Grid By Cell Size" as type
  • Copy the tile width, height and spacing values (X and Y are the same) in the included tilemap.txt file
  • Click "Slice" and close the dialog
  • Select: Window 🠞 2D 🠞 Tile Palette
  • Click "Create New Palette", then "Create" and select a folder to save
  • Drag the tilemap sprite onto the palette and select a save folder
  • Select: GameObject 🠞 2D Object 🠞 Tilemap
  • Set the grid size of the tilemap to the tile size divided by 100 (i.e. 16px = 0.16)

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