General
-
Asset Forge is using a lot of resources.
ClickEdit
›Preferences
, in the visuals tab enable v-sync. -
The interface size too small when using a 4K or retina screen (resolution).
ClickEdit
›Preferences
, in the visuals tab you can scale the interface.
MacOS
-
Asset Forge has bad performance.
ClickEdit
›Preferences
, in the visuals tab you can disable anti-alias, ambient occlusion and shadows. This doesn't affect exported models or sprites. To enhance performance even more righ click on Asset Forage.app and selectGet info
, in the dialog and checkOpen in low resolution
. -
Asset Forge doesn't launch (or gives a generic error; "Can't be opened")
Install Asset Forge using the Itch.io launcher, or (advanced users):Open the Terminal and navigate to the folder where the
AssetForge.app
is located using the commandcd
. Type the following commands:
chmod +x AssetForge.app
chmod 755 AssetForge.app/Contents/MacOS/AssetForge
-
When launching a warning is shown regarding an unsafe application.
Go toSystem Preferences
, click onSecurity & Privacy
, selectOpen Anyway
on the bottom. -
No custom collections or textures show up.
Make sure you've given the application proper permissions and Asset Forge.app is located in theApplications
folder. You have to place collections you've downloaded in the/Collections/
folder found inside Asset Forge.app (you can open it like any other folder).
Linux
-
Asset Forge doesn't launch, nothing happens.
Right click the executable, select properties, click the 'permissions' tab and check 'Allow executing file as program'. -
Blank editor screen or seeing no models.
Check out this thread for a solution. Adding this argument might fix the issue;
./Asset\ Forge.x86_64 -force-vulkan
-
I'm using distro X and Asset Forge isn't working.
We've only tested Asset Forge using Ubuntu, consider using a similar distro.