Draw using shapes and colors
Set the desired depth for each pixel
Generate a 3D model
Generated models can be exported to various 3D formats compatible with most game engines1, or as .vox files compatible with voxel software2 like MagicaVoxel.
These models were made using Kenney Shape and are included as sample projects
Generate 3D models from pixel art
If you can draw pixel art you can create a 3D model
Export 3D and voxel models
Choose from OBJ, FBX, DAE, glTF, VOX or STL file formats 2 3
Export bitmap and vector images NEW
Don't need 3D? Export your creation as a 2D (PNG/SVG) file
Automatic depth generation NEW
Generate depth on pixel luminosity, color index or noise!
Automatic UV mapping
Choose between vertex colors, a map or an unwrapped UV map!
Kenney Shape is extremely easy to use, but keep these restrictions in mind;
Extruding pixels means models look the same from both sides.
The maximum size for art is 64×64, the maximum number of colors is 16.
Models are automatically optimized, but can be further optimized by hand.
1 Models tested using Unity, Unreal Engine, Godot, Asset Forge, Blender, Roblox, Defold and PlayCanvas — more in progress.
2 Voxel files tested using MagicaVoxel, VoxEdit and Goxel.
3 Support for OBJ, FBX, DAE, glTF, STL and VOX.
4 Price in USD — Kenney Shape is DRM-free, since we can't revoke access after purchasing we cannot offer refunds other than technical issues. Linux only tested with Ubuntu, other distros might not be compatible.
5 Price in USD, local currencies available — Epic Games Store only offers a Windows version, please refer to their policy for information on refunds.