Loading color palettes
While on the 'drawing' tab click the color palette icon in the top right. Select a PNG image to load the colors from that image into your current project, do note that there's a maximum of 16 colors. You can find new color palettes on Lospec, download the
PNG Image (1x) file which is compatible with KenShape.
Use the left mouse button to paint, right mouse button to delete and middle click to pick a shape and color on the canvas. Use the scrollwheel to rotate shapes. You can hold
CTRL to only change the shape, or
SHIFT to only change the color of a pixel.
Use the left mouse button to set a depth, right mouse button to reset the depth and middle click to pick a depth on the canvas. Use the scrollwheel to switch between depth levels, you can also press the 1 to 8 number keys.
Choose the file format you would like to export as. See here for recommended file formats per game engine or tool. You can choose to optimize the model before exporting which is highly recommended, it does not affect the look of your model in any way.
If you choose 'none' as texture the colors will be material colors. For a more optimized option select 'atlas' which generates a texture with color swatches. For advanced editing select 'unwrapped' which generates a texture file with an exact representation of your model.
.vox files can be opened using voxel software like MagicaVoxel, VoxEdit and Goxel for further editing. These programs do not support custom shapes, so any non-square shapes will be converted to square shapes before exporting.
When exporting as a GIF KenShape will automatically export a turntable animation of your currently loaded project, do note that currently there are no parameters to change.